About

Hi, I'm Tim.

Or you can call me Princeling, if you recognize the name there.

I make games I actually want to play.

I started Sunlit Game Studio because I wanted to make games that feel like places — warm, lived-in, and real.

I'm drawn to simulation and systems: the way small rules create big emergent moments. Ice Age Life is the first game I've built here — it's out now on iPhone and iPad, and it's the most personal project I've worked on.

I'm doing this solo, learning as I go. That's the honest version.

About me

I started Sunlit on a simple belief: games should be warm, inviting, and systems-driven. I'm not interested in dopamine loops or predatory monetization. I want to create spaces where players can relax, experiment, and tell their own stories.

My inspiration comes from the quiet moments in life — the morning sun hitting the kitchen table, the sound of rain against the window, the feeling of building something with your own hands.

What I Care About

Warmth

I prioritize cozy, inviting aesthetics and non-violent gameplay loops.

Depth

Simple on the surface, but driven by complex, emergent simulations underneath.

Respect

I respect players' time and intelligence. No dark patterns.

Get in Touch

If you have ideas, thoughts, or concerns — or simply want to reach out, you can get in touch here.